Diego González

Stereoparallaxer and Developer Advocate @ Samsung. Currently a @SamsungInternet advocate.

WebXR, if X = how?

This talk will look at how WebXR can be used to design and test user interactions and interfaces. WebXR has made the creation of XR more accessible to developers and user as it JavaScript can be used to create XR projects which can be viewed across multiple platforms. This accessibility means that designers and artists have a way to easily try out new interactions.

The talk starts with an overview of current philosophies and examples of UX and UI in XR and question current assumptions. It will then show ways to create paper storyboard for XR. This will be followed by an introduction to A-Frame, a Web XR JavaScript library, and how it can be used to quickly create and test different user interface solutions. It will also look at the different ways that users can interact with XR from classic game controllers, to using Arduino’s, sensors and gestures. It will wrap up with a look at how WebXR can be used with non coders to create new XR projects.

About Diego

Diego González-Zúñiga (aka diekus) is a Costa Rican national working for Samsung in the United Kingdom as a Developer Advocate. He's been playing around with the idea of spatial UIs for some years now, starting with his PhD studies in Spain, all the way to his focus on VR nowadays – specially VR on the Web (WebXR). His main endeavour is to bridge tech and other fields like fashion, arts, tourism and archaeology to bring VR to people that never saw themselves as technologists/VR creators. He enjoys gadgets, videogames, kittens, goats, iguanas and travelling in his free (or work) time. You can keep up to date with his work at diekus.net.